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Is it possible to be an "all-around" person in the virtual industry?

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Robinson erstellt in 12 Mai 2018 8:25
Hi, I was curious, and wanted to get some feedback. I spend a lot of time in 3DS Max, ZBrush, Unreal Engine, and Substance Painter. However, because of this, there are a few people in my class, probably two for each software, that are better than me at this stuff. Should I be focusing on one area of virtual design like 3D modeling, sculpting, or texturing, or is it feasible to learn the full pipeline from start to finish? Please help. I didn't find the right soltion from the Internet. References: http://forums.cgsociety.org/showthread.php?f=2&t=1497921 Teaser video production company Thanks
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